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Despotism 3k food settings
Despotism 3k food settings






despotism 3k food settings despotism 3k food settings

Drink the glowing green liquid (Nothing happens)

  • "Could you please tell us more about this place first?".
  • (+Mutation Boss-Savviness, shows boss location)
  • Let Human do it, they's cool! (Win: +30 tokens), (Lose: -Human +10 tokens).
  • No thanks, just passing through (Nothing happens).
  • I think it's very funny! Pick this potion and keep on going in peace.
  • Lovely dice! Let's grab em and scram while we can.
  • (Lose: -Human), (Win: +10 tokens +Charmed Ring)
  • Destiny is waiting for me! Summon critical luck and roll the dice.
  • *footnote for sudoku lovers: small cubes with a number on each side that people use to play FUN games. Two large d6 dice* are lying on the table. The humans encounter a DRAGON!!! A giant, beefy, armored creature that flies and breathes fire.
  • KILL IT WITH FIRE (+Daring Mutation, +20% Move Speed, -30 HP from one Human) (Sometime you dont get Daring, maybe if you already have a Movement speed Mutation).
  • despotism 3k food settings

    Put simply, the RNG is simply too overbearing it dragged down the entire experience, to the point I was done with the game after a few hours.Events are random situations in Despot's Game that can grant the player advantages/disadvantages. Yet that concept is fundamentally broken with Despotism 3k, because you can’t account for the randomness of the scenarios no matter how hard you try. The concept of easy to learn, hard to master works really well because you can see the results of your efforts as you get further and further with each attempt. And it’s not fun to make it to day five, fifty times only to run into a scenario that completely cooks the run. At times, it seems picking any option will cripple a run no matter what. And even when you do get those boosts, a run can easily be derailed by a scenario that kills off a large portion of your humans or shuts down one of your facilities. If you don’t get some of the powerful boosts at the start of the game, it’s almost not worth continuing. Entire runs feel dependent on which scenarios pop up. After a few runs, it becomes clear that the outcomes of these scenarios are too powerful. Unfortunately, their welcome quickly wears thin. They also bring about some environmental changes, which are much needed for a game which consists of just one screen (which is beautifully designed and animated in its own right, by the way). They’re often to your detriment, but they’re so bizarre that you almost want to keep trying over and over to see what wacky scenario is going to pop up next to ruin your day. I found these to be a double-edged sword, showcasing the very best and very worst of Despotism 3k. Choose wrong, and it’s usually the beginning of the end for you. Choose right and you’ll be rewarded with some powerful buffs to your human farm. You’ll be greeted with three answers and your choice will have long-lasting effects – either good or bad – usually for the rest of the game. It’s a fine balance, and one wrong move will see the entire house of cards come tumbling down.Īs if that wasn’t bad enough, you’ll have to deal with the various scenarios that pop up each day.

    DESPOTISM 3K FOOD SETTINGS UPGRADE

    You can upgrade your facilities to try and keep up with demand, but as you’ve probably guessed, this costs power to do. You’ll also need to make sure there’s always a steady stream of new humans to exploit. You need to ensure that you have enough food for them to live on and that they don’t die from exhaustion. You’ll quickly learn that you can’t just chuck hordes of humans onto the giant hamster wheel, because annoyingly, they have needs. It’s easy to pick up, but this is really resource management on a knife-edge.








    Despotism 3k food settings